| Event Description |
Omega Lance plus a few more stragglers is initiating a quick "snap" raid on a militia guarded storehouse on Hoff, there they unexpected discover a Loyalist holding facility containing Allied POWs in addition to supplies desperately needed by the escaping wounded warriors and dependents. The Omega Lance must penetrate the perimeter, disable or drive off the defenders, then load up whatever prisoners or supplies they can before they leave.
Attacker:
Reinforced Omega Lance
Leftenant Harrison, Regular, Enfield
Sergeant Melissa Stone, Regular, Enforcer III
Sergeant Harry Reichmann, Regular, Hollander II
Sergeant Andrew Crane, Regular, Hunchback-5M
Sergeant Anton Gomez, Regular, Goblin IFV (platoon of Green BR Infantry aboard)
Sergeant Michael Willams, Regular, Goblin IFV (platoon of Green BR Infantry aboard)
Volunteer Victoria Green, Green, Goblin IFV (Empty)
Volunteer Thomas Crane, Green, Goblin IFV (Empty)
NOTE: These mechs have had only partial repairs and reloads since last scenario; not all battle damage has been made up; Any crippled machines will be replaced with salvaged 5DG machines; a Centurion and a Crusader, neither of which is fully repaired either.
Defender
Loyalist Militia Company, Hoff Planetary Guard
Mech Lance Armor Lance
Captain Andrew Drake, Regular, Awesome-8Q Leftenant Kelly Baker, Regular, Manticore
Sergeant Thomas Hamner, Green, Archer-4M Corporal White, Regular, Rommel (GV)
Sergeant Michael Stone, Green, Warhammer-6R Corporal Green, Regular, LRM Carrier
Sergeant Nick Corners, Green, Enforcer-5D Corporal Blue, Regular, Brutus Assault Tank
Victory Conditions:
Attacker
1 point per Defender unit disabled or destroyed (Max 8)
2 points per supply token captured and taken off the Home Map Edge (Max 6)
2 points per prisoner token rescued and taken off the Home Map Edge (Max 6)
2 points per Captured Vehicle taken off the Home Map Edge (Max 2)
Each Mech with hands (Hollander, Hunchback) or Goblin IFV can carry either a supply token or prisoner token off the Home Map Edge. A Captured Vehicle can be taken off the field by any two Mechs working together, but that limits them to the cruising speed of the slowest vehicle and they must remain in base to base contact.
Defender
2 points per Attacking unit destroyed (Max 16 points)
1 point per prisoner/supply token/or captured vehicle not taken ( Max 8)
Victory Table
Subtract the Loyalist point total from the Allied point total to receive the Victory point total. Use the table below to determine the winner.
20 to 24 Decisive Allied Victory
12 to 19 Substantial Allied Victory
1 to 11 Marginal Allied Victory
0 Draw
-1 to -11 Marginal Loyalist Victory
-12 to -19 Substantial Loyalist Victory
-20 to -24 Decisive Loyalist Victory
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