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Classic Battletech - Scenario 2 Hussars Hunted: Escape and Evade
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Event Description Omega Lance plus a few more stragglers is initiating a quick "snap" raid on a militia guarded storehouse on Hoff, there they unexpected discover a Loyalist holding facility containing Allied POWs in addition to supplies desperately needed by the escaping wounded warriors and dependents. The Omega Lance must penetrate the perimeter, disable or drive off the defenders, then load up whatever prisoners or supplies they can before they leave. Attacker: Reinforced Omega Lance Leftenant Harrison, Regular, Enfield Sergeant Melissa Stone, Regular, Enforcer III Sergeant Harry Reichmann, Regular, Hollander II Sergeant Andrew Crane, Regular, Hunchback-5M Sergeant Anton Gomez, Regular, Goblin IFV (platoon of Green BR Infantry aboard) Sergeant Michael Willams, Regular, Goblin IFV (platoon of Green BR Infantry aboard) Volunteer Victoria Green, Green, Goblin IFV (Empty) Volunteer Thomas Crane, Green, Goblin IFV (Empty) NOTE: These mechs have had only partial repairs and reloads since last scenario; not all battle damage has been made up; Any crippled machines will be replaced with salvaged 5DG machines; a Centurion and a Crusader, neither of which is fully repaired either. Defender Loyalist Militia Company, Hoff Planetary Guard Mech Lance Armor Lance Captain Andrew Drake, Regular, Awesome-8Q Leftenant Kelly Baker, Regular, Manticore Sergeant Thomas Hamner, Green, Archer-4M Corporal White, Regular, Rommel (GV) Sergeant Michael Stone, Green, Warhammer-6R Corporal Green, Regular, LRM Carrier Sergeant Nick Corners, Green, Enforcer-5D Corporal Blue, Regular, Brutus Assault Tank Victory Conditions: Attacker 1 point per Defender unit disabled or destroyed (Max 8) 2 points per supply token captured and taken off the Home Map Edge (Max 6) 2 points per prisoner token rescued and taken off the Home Map Edge (Max 6) 2 points per Captured Vehicle taken off the Home Map Edge (Max 2) Each Mech with hands (Hollander, Hunchback) or Goblin IFV can carry either a supply token or prisoner token off the Home Map Edge. A Captured Vehicle can be taken off the field by any two Mechs working together, but that limits them to the cruising speed of the slowest vehicle and they must remain in base to base contact. Defender 2 points per Attacking unit destroyed (Max 16 points) 1 point per prisoner/supply token/or captured vehicle not taken ( Max 8) Victory Table Subtract the Loyalist point total from the Allied point total to receive the Victory point total. Use the table below to determine the winner. 20 to 24 Decisive Allied Victory 12 to 19 Substantial Allied Victory 1 to 11 Marginal Allied Victory 0 Draw -1 to -11 Marginal Loyalist Victory -12 to -19 Substantial Loyalist Victory -20 to -24 Decisive Loyalist Victory
Category Miniatures
Start Time Saturday Nov 7, 6:00 pm
End Time Saturday Nov 7, 10:00 pm
Notes Run by Harold "Jericho" Carfrey
Supplies
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Event Prize See Description
Run By Team Mini's
Location Grand Ballroom
Participants 0/12 slots filled (0% full)

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